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Null reference exception error in Unity, Please Help!

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I have created a script earlier today and in mono develop it showed no errors but when I tested it it gave me the error: NullReferenceException: Object reference not set to an instance of an object CharacterGenerator.DisplayVitals() CharacterGenerator.OnGUI() Here is my script which is producing the error: using UnityEngine; using System.Collections; using System; public class CharacterGenerator : MonoBehaviour { private PlayerCharacter _toon; // Use this for initialization void Start () { _toon = new PlayerCharacter(); _toon.Awake(); } // Update is called once per frame void Update () { } void OnGUI() { DisplayName (); DisplayAttributes(); DisplayVitals(); DisplaySkills(); } private void DisplayName() { GUI.Label (new Rect(10, 10, 50, 25), "Name:"); _toon.Name = GUI.TextArea(new Rect(65, 10, 100,25), _toon.Name); } private void DisplayAttributes() { for(int cnt = 0; cnt < Enum.GetValues(typeof(AttributeName)).Length; cnt++) { GUI.Label(new Rect(10, 40 + (cnt * 25), 100, 25), ((AttributeName)cnt).ToString()); GUI.Label(new Rect(115, 40 + (cnt * 25), 30, 25), _toon.GetPrimaryAttribute(cnt).AdjustedBaseValue.ToString()); } } private void DisplayVitals() { for(int cnt = 0; cnt < Enum.GetValues(typeof(VitalName)).Length; cnt++) { GUI.Label(new Rect(10, 40 + ((cnt + 7) * 25), 100, 25), ((VitalName)cnt).ToString()); GUI.Label(new Rect(115, 40 + ((cnt + 7) * 25), 30, 25), _toon.GetVital(cnt).AdjustedBaseValue.ToString()); } } private void DisplaySkills() { for(int cnt = 0; cnt < Enum.GetValues(typeof(SkillName)).Length; cnt++) { GUI.Label(new Rect(250, 40 + (cnt * 25), 100, 25), ((SkillName)cnt).ToString()); GUI.Label(new Rect(355, 40 + (cnt * 25), 30, 25), _toon.GetSkill(cnt).AdjustedBaseValue.ToString()); } } }

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