Prior to Unity 4.2, when a game was run on device exceptions were printed to the device console. When the game crashed due to an error in your code, the exception would be printed along with the class and method name. In debug mode it would also give you a Mono stacktrack and line numbers. This was incredibly useful at debugging issues on device, but seems to have vanished since upgrading to Unity 4.2. I've tested the same application on 4.1 and 4.2 side by side, the 4.1 application prints the exception as expected but 4.2 doesn't. Is there a resolution to this?
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