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Null Reference Exception

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I want to write an Settings menu and I already created the UI but when I click on a button I get a null reference exception. NullReferenceException: Object reference not set to an instance of an object SettingsManager.SetResolutionHeight (Int32 height) (at Assets/Scripts/Options/SettingsManager.cs:36) UnityEngine.Events.InvokableCall`1[System.Int32].Invoke (System.Object[] args) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:189) UnityEngine.Events.CachedInvokableCall`1[System.Int32].Invoke (System.Object[] args) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:309) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:637) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:773) UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:52) UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() Here is my Code This is my data class: public class Options_data { public int width, height; public bool fullscreen; public int textureQuality, antialiasing, vSync, shadowType, shadowResolution; public float masterVolume, musicVolume, surroundingVolume, battleVolume; } This is the class where I Change and set the values: using UnityEngine; using UnityEngine.UI; public class SettingsManager : MonoBehaviour { private Options_data data; public Slider[] musicSlider; public Toggle fullScreenToggle; private bool fullscreen = true; private int screenWidth = 1920, screenHeight = 1080; private void Start() { fullScreenToggle.onValueChanged.AddListener(delegate { SetFullscreen(); }); } public void SetTextureQuality(int idx) { data.textureQuality = QualitySettings.masterTextureLimit = idx; } public void SetResolution() { Screen.SetResolution(screenWidth, screenHeight, fullscreen, 60); } public void SetResolutionWidth(int width) { screenWidth = data.width = width; } public void SetResolutionHeight(int height) { screenHeight = data.height = height; } public void SetShadowType(int idx) { } public void SetShadowResolution(int idx) { } public void SetFullscreen() { data.fullscreen = fullscreen = fullScreenToggle.isOn; } public void SetAntiAliasing(int idx) { data.antialiasing = QualitySettings.antiAliasing = idx; } public void SetVSync(int idx) { } public void Apply() { } public void Revert() { } private void Update() { } } The Code is not finished Thanks for any help :)

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