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iOS build error after update to 2017.1.0f3

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After update to Unity 2017.1.0f3 [occur in beta versions too], whenever I try to build an iOS project I get this errors: ___ > Failed running> /Applications/Unity/Unity.app/Contents/il2cpp/build/UnityLinker.exe> --api=NET_2_0_Subset -out=“/Users/Pandora/DEVELOP/Bushido Renew - iOS 2017.2b5 > copy/Temp/StagingArea/Data/Managed/tempStrip” > -l=none -c=link --link-symbols -x=“/Applications/Unity/PlaybackEngines/iOSSupport/Whitelists/Core.xml” > -f=“/Applications/Unity/Unity.app/Contents/il2cpp/LinkerDescriptors” > -x “/Users/Pandora/DEVELOP/Bushido Renew - iOS 2017.2b5 > copy/Temp/StagingArea/Data/Managed/../platform_native_link.xml” > -x “/Users/Pandora/DEVELOP/Bushido Renew - iOS 2017.2b5 > copy/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml” > -x “/Users/Pandora/DEVELOP/Bushido Renew - iOS 2017.2b5 > copy/Temp/StagingArea/Data/preserved_derived_types.xml” > -x “/Users/Pandora/DEVELOP/Bushido Renew - iOS 2017.2b5 > copy/Assets/FacebookSDK/link.xml” -d >“/Users/Pandora/DEVELOP/Bushido Renew > - iOS 2017.2b5 copy/Temp/StagingArea/Data/Managed” -a >“/Users/Pandora/DEVELOP/Bushido Renew > - iOS 2017.2b5 copy/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll” > -a “/Users/Pandora/DEVELOP/Bushido Renew - iOS 2017.2b5 > copy/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll” > -a “/Users/Pandora/DEVELOP/Bushido Renew - iOS 2017.2b5 > copy/Temp/StagingArea/Data/Managed/Assembly-UnityScript-firstpass.dll” > -a “/Users/Pandora/DEVELOP/Bushido Renew - iOS 2017.2b5 > copy/Temp/StagingArea/Data/Managed/Assembly-UnityScript.dll” > -a “/Users/Pandora/DEVELOP/Bushido Renew - iOS 2017.2b5 > copy/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll” > -a “/Users/Pandora/DEVELOP/Bushido Renew - iOS 2017.2b5 > copy/Temp/StagingArea/Data/Managed/UnityEngine.Analytics.dll” > -a “/Users/Pandora/DEVELOP/Bushido Renew - iOS 2017.2b5 > copy/Temp/StagingArea/Data/Managed/Facebook.Unity.Settings.dll” > -a “/Users/Pandora/DEVELOP/Bushido Renew - iOS 2017.2b5 > copy/Temp/StagingArea/Data/Managed/ProBuilderCore-Unity5.dll” > stdout: Fatal error in Unity CIL> Linker Mono.Cecil.ResolutionException:> Failed to resolve> UnityEngine.XR.XRSettings at> UnityLinker.AddUnresolvedStubsStep.Process> () [0x000ab] in><8faa3831367147a5b4f1efc161d11bdf>:0> at Mono.Linker.Steps.BaseStep.Process> (Mono.Linker.LinkContext context)> [0x00018] in><114d8887b0b545308ed79d49a500b4cd>:0> at Mono.Linker.Pipeline.Process> (Mono.Linker.LinkContext context)> [0x00025] in><114d8887b0b545308ed79d49a500b4cd>:0> at UnityLinker.UnityDriver.Run ()> [0x00087] in><8faa3831367147a5b4f1efc161d11bdf>:0> at> UnityLinker.UnityDriver.RunDriverWithoutErrorHandling> () [0x00001] in><8faa3831367147a5b4f1efc161d11bdf>:0> at UnityLinker.UnityDriver.RunDriver> () [0x00002] in><8faa3831367147a5b4f1efc161d11bdf>:0> stderr:> UnityEngine.Debug:LogError(Object)> UnityEditorInternal.Runner:RunProgram(Program,> String, String, String,> CompilerOutputParserBase) (at> /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)> UnityEditorInternal.Runner:RunManagedProgram(String,> String, String,> CompilerOutputParserBase, Action`1)> (at> /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)> UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1,> String&, String&, String, String) (at> /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:89)> UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[],> String[], String, String, String&,> String&, String,> IIl2CppPlatformProvider,> IEnumerable`1) (at> /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:82)> UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(String,> IEnumerable, String, String[],> String[], String,> IIl2CppPlatformProvider,> RuntimeClassRegistry) (at> /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:200)> UnityEditorInternal.AssemblyStripper:StripAssemblies(String,> IIl2CppPlatformProvider,> RuntimeClassRegistry) (at> /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:114)> UnityEditorInternal.IL2CPPBuilder:Run()> (at> /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:143)> UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String,> String, IIl2CppPlatformProvider,> Action`1, RuntimeClassRegistry,> Boolean) (at> /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:34) ___ > Exception:> /Applications/Unity/Unity.app/Contents/il2cpp/build/UnityLinker.exe> did not run properly!> UnityEditorInternal.Runner.RunProgram> (UnityEditor.Utils.Program p,> System.String exe, System.String args,> System.String workingDirectory,> UnityEditor.Scripting.Compilers.CompilerOutputParserBase> parser) (at> /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)> UnityEditorInternal.Runner.RunManagedProgram> (System.String exe, System.String> args, System.String workingDirectory,> UnityEditor.Scripting.Compilers.CompilerOutputParserBase> parser, System.Action`1> setupStartInfo) (at> /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)> UnityEditorInternal.AssemblyStripper.RunAssemblyLinker> (IEnumerable`1 args, System.String&> out, System.String& err, System.String> linkerPath, System.String> workingDirectory) (at> /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:89)> UnityEditorInternal.AssemblyStripper.StripAssembliesTo> (System.String[] assemblies,> System.String[] searchDirs,> System.String outputFolder,> System.String workingDirectory,> System.String& output, System.String&> error, System.String linkerPath,> IIl2CppPlatformProvider> platformProvider, IEnumerable`1> additionalBlacklist) (at> /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:82)> UnityEditorInternal.AssemblyStripper.RunAssemblyStripper> (System.String stagingAreaData,> IEnumerable assemblies, System.String> managedAssemblyFolderPath,> System.String[] assembliesToStrip,> System.String[] searchDirs,> System.String monoLinkerPath,> IIl2CppPlatformProvider> platformProvider,> UnityEditor.RuntimeClassRegistry rcr)> (at> /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:200)> UnityEditorInternal.AssemblyStripper.StripAssemblies> (System.String stagingAreaData,> IIl2CppPlatformProvider> platformProvider,> UnityEditor.RuntimeClassRegistry rcr)> (at> /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:114)> UnityEditorInternal.IL2CPPBuilder.Run> () (at> /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:143)> UnityEditorInternal.IL2CPPUtils.RunIl2Cpp> (System.String tempFolder,> System.String stagingAreaData,> IIl2CppPlatformProvider> platformProvider, System.Action`1> modifyOutputBeforeCompile,> UnityEditor.RuntimeClassRegistry> runtimeClassRegistry, Boolean> debugBuild) (at> /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:34)> UnityEditor.iOS.PostProcessiPhonePlayer.CrossCompileManagedDlls> (BuildSettings bs,> UnityEditor.iOS.ProjectPaths paths,> UnityEditor.AssemblyReferenceChecker> checker,> UnityEditor.RuntimeClassRegistry> usedClassRegistry,> UnityEditor.BuildReporting.BuildReport> buildReport) (at> /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:764)> UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess> (BuildSettings bs,> UnityEditor.iOS.ProjectPaths paths,> UnityEditor.RuntimeClassRegistry> usedClassRegistry,> UnityEditor.BuildReporting.BuildReport> buildReport) (at> /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:602)> UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess> (PostProcessorSettings> postProcessorSettings,> BuildPostProcessArgs args) (at> /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:558)> UnityEditor.iOS.iOSBuildPostprocessor.PostProcess> (BuildPostProcessArgs args) (at> /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:37)> UnityEditor.PostprocessBuildPlayer.Postprocess> (BuildTargetGroup targetGroup,> BuildTarget target, System.String> installPath, System.String> companyName, System.String> productName, Int32 width, Int32> height, BuildOptions options,> UnityEditor.RuntimeClassRegistry> usedClassRegistry,> UnityEditor.BuildReporting.BuildReport> report) (at> /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:263)> UnityEditor.HostView:OnGUI() ___ > UnityEditor.BuildPlayerWindow+BuildMethodException:> Build failed with errors. at> UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer> (BuildPlayerOptions options) [0x001b9]> in> /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:162> at> UnityEditor.BuildPlayerWindow.CallBuildMethods> (Boolean askForBuildLocation,> BuildOptions defaultBuildOptions)> [0x00050] in> /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:83> UnityEditor.HostView:OnGUI() I already have tried to change 'Scripting Backend' from IL2CPP to Mono, all 'Api Compatibility Level' options, enable and disable 'Strip Engine Code' and all three 'Stripping Level' options, but each change brings some different error and none of the solutions solved my problems.

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