I have a custom mesh generation function. Depending on the data passed to this function, it might generate an Assertion Failure, which is displayed in the unity console:> Assertion failed: Converting invalid> MinMaxAABB> UnityEngine.Mesh:set_vertices(Vector3[])
The line that generate the assertion failure is:
renderedMesh.vertices = tempvertices;
Now obviously, this means there is a problem with the tempvertices provided to the mesh. I’m NOT looking for an answer on what conditions might generate such an assertion failure.
My question is how do I catch it? (So I can display my OWN message in the unity console.)
I have tried putting it in a `try-catch` block, just after setting the `[UnityEngine.Assertions.Assert.raiseExceptions][1]` flag (which appears to exist expressly for this purpose) to true, like so, but it had no effect on the output:
UnityEngine.Assertions.Assert.raiseExceptions = true;
try
{
renderedMesh.vertices = tempvertices;
}
catch (UnityEngine.Assertions.AssertionException e)
{
Debug.Log("Problem generating mesh for custom object: " + name + " . Aborting mesh generation.");
renderedMesh.name = "Problem generating mesh";
return;
}
[1]: https://docs.unity3d.com/ScriptReference/Assertions.Assert-raiseExceptions.html
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