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How can you easily distinguish between normal messages and error messages in c#?

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I just started using android’s LogCat for debugging my Unity app for android. As far as i’ve understood, all Unity-related messages in LogCat can be sorted out by adding a filter with [Log Tag = “Unity”]. My only issue is that i am not sure how to distinguish Error messages from normal print statements in unity, since the LogCat does not make this difference clear. All error messages i’ve seen so far have included the term “Exception”, for example “UnassignedReferenceException”. **It is true that ALL error messages includes this?** If not, is there another simple way to find the error messages in Android’s LogCat?

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