Quantcast
Channel: Questions in topic: "exception"
Viewing all articles
Browse latest Browse all 470

Need Help With a NullReference Exception

$
0
0
Ok, I am following the unity 3D tutorials from the official website, however I coding my own stuff as I go rather than just copying the code from the videos. The ideas is the following. I have a script where I hold data as ammo, bombs and so on. I have a spaceship shooting perfectly, but I want the ammo to decrease so I am using GetComponent to access the script holding the data and therefore be able to decrease it, however when I am going to test the code, I get a nullreferenceexception and I can't figure out what it is. using UnityEngine; using System.Collections; public class Shooting : MonoBehaviour { public GameObject laserPrefab; public Transform guns; private Inventory inventory; //private float laserSpeed = 50; // Use this for initialization void Awake() { inventory = GetComponent(); } void Start() { } // Update is called once per frame void Update () { shoot(); } void shoot() { if(Input.GetKeyDown(KeyCode.Space)) { Instantiate(laserPrefab, guns.position, guns.rotation); inventory.ammo.bullets--; //This is the problem Debug.Log(inventory.ammo.bullets); } } } Any help will be appreciated, thank you very much for your time!

Viewing all articles
Browse latest Browse all 470


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>