Updated to 2020.3.3f1 version, updated HDRP to latest version (10.4.0) and got next infinitely spamming in editor error (even at empty new Scene):
IndexOutOfRangeException: Index was outside the bounds of the array.
UnityEngine.Rendering.HighDefinition.AmbientOcclusion.get_fullResolution () (at Library/PackageCache/com.unity.render-pipelines.high-definition@10.4.0/Runtime/Lighting/ScreenSpaceLighting/AmbientOcclusion.cs:147)
UnityEngine.Rendering.HighDefinition.AmbientOcclusionSystem.Render (UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.HighDefinition.HDCamera hdCamera, UnityEngine.Experimental.Rendering.RenderGraphModule.TextureHandle depthPyramid, UnityEngine.Experimental.Rendering.RenderGraphModule.TextureHandle normalBuffer, UnityEngine.Experimental.Rendering.RenderGraphModule.TextureHandle motionVectors, UnityEngine.Rendering.HighDefinition.HDUtils+PackedMipChainInfo& depthMipInfo, UnityEngine.Rendering.HighDefinition.ShaderVariablesRaytracing shaderVariablesRaytracing, UnityEngine.Experimental.Rendering.RenderGraphModule.TextureHandle rayCountTexture) (at Library/PackageCache/com.unity.render-pipelines.high-definition@10.4.0/Runtime/Lighting/ScreenSpaceLighting/AmbientOcclusion.RenderGraph.cs:25)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.ExecuteWithRenderGraph (UnityEngine.Rendering.HighDefinition.HDRenderPipeline+RenderRequest renderRequest, UnityEngine.Rendering.HighDefinition.AOVRequestData aovRequest, System.Collections.Generic.List`1[T] aovBuffers, System.Collections.Generic.List`1[T] aovCustomPassBuffers, UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Rendering.CommandBuffer commandBuffer) (at Library/PackageCache/com.unity.render-pipelines.high-definition@10.4.0/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs:115)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.ExecuteRenderRequest (UnityEngine.Rendering.HighDefinition.HDRenderPipeline+RenderRequest renderRequest, UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.HighDefinition.AOVRequestData aovRequest) (at Library/PackageCache/com.unity.render-pipelines.high-definition@10.4.0/Runtime/RenderPipeline/HDRenderPipeline.cs:2489)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Nothing is rendered in Editor and in Game. How can I fix it?
↧