Hello,
I am currently on a advanced state from a software I'm making with Unity.
However, because of the complicated hierarchy on my assets, I'm often forced to trigger a NullReferenceException from objects that are activated for a very short of time while they are not exactly loaded.
While there is no real affect when I build the software and run it, it slows me down to be forced to stop and relaunch the scrips to get past Unity freezing.
So is there any way to make sure Unity overlooks Exceptions and keep running on the editor ?
Thank you
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