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Issue subscribing to event in managed DLL

Trying to subscribe to an event in a managed DLL digitalSigs.Change += handle_Change; Receive following error, and I don't understand what is meant by "non imported interfaces": NotSupportedException:...

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Null Reference Exception

I want to write an Settings menu and I already created the UI but when I click on a button I get a null reference exception. NullReferenceException: Object reference not set to an instance of an object...

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,NullReferenceException Object reference not set to an instance of an object...

Hey there it's me Richard Haley once again just wanting to know how do I fix this problem it's NullReferenceException problem that say: NullReferenceException Object reference not set to an instance of...

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Unity test tools Excepted Exception error

I downloaded Unity Test Tools so that I could use NavMeshComponents and whenever I try to run or build my game, I get an error stating that "Are you missing an assembly reference?" because it can't...

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iOS build error after update to 2017.1.0f3

After update to Unity 2017.1.0f3 [occur in beta versions too], whenever I try to build an iOS project I get this errors: ___ > Failed running>...

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NullReferenceException: Object reference not set to an instance of an object...

Here is my script: using UnityEngine; using System.Collections; public class PlayerController : MonoBehaviour { public float speed; private Rigidbody rb; void start () { rb = GetComponent(); } void...

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In Offline Mode, Firebase show error log about WebSocket: ws_0 - could not...

I'm using Mac OS. I run my project Unity on Editor with turn off internet. When I call funtion: mDatabaseRef.UpdateChildrenAsync(childUpdates); Firebase show more error about WebSocket exception, image...

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UnauthorizedAccessException: Access to path is denied error

Hello, everyone! I created a plugin for android that allows a user to pick a file from either external or internal storage of the phone. That part works fine. I'm running on Android 6.0.1. I've also...

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No line numbers in stack trace

I've been using Unity for a while, and usually when an Exception is thrown and I click it in the console, it gives me line numbers for every part of the stack trace. Here is what is looks like now...

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Package directory not found for DataContractSerialization

Anyone know what might be causing this error? I still seem to be able to create and run projects, but I worry I might be missing some functionality somewhere... System.Exception: Package directory not...

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Npgsql dll working in Standalone Build but not in Editor

Hello. I'm currently using an Npgsql.dll which I have placed in my Plugins folder. I'm using it in two different projects. Both my projects work fine when built. The dll does its job and allows me to...

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How to properly catch Unity Assertion failures?

I have a custom mesh generation function. Depending on the data passed to this function, it might generate an Assertion Failure, which is displayed in the unity console:> Assertion failed:...

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Unity 2017.1 stopped throwing exceptions

Yesterday I've updated my project to Unity 2017.1 and switched to .net 4.6. Since then Unity has stopped throwing erorrs when they occur which as you might guess is really frustrating. This happens...

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IronPython will fail on Unity 2017.2.0f3

Hello Everyone. I am running IronPython on Unity. Although it was working on version 2017.1.2f1 or earlier, an error occurs on version 2017.2.0f3. This is Python script. import clr...

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Error in child particle systems (2017 2.0b11)

Hi! When I start the game I get a lot of errors from ParticleSystem. But when I turn off ParticleSystem, there are no mistakes![alt text][1] [1]: /storage/temp/104468-набросок.png

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NSInternalInconsistencyException in iOS simulator when building Metal only

Received an ***NSInternalInconsistencyException*** in the iOS Simulator (Xcode v9.1) with Unity 2017.2 using a MacBook Pro (Retina, 15-inch, Late 2013) running High Sierra (10.13.1). The build is set...

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Stop Unity from freezing on NullReferenceExceptions ?

Hello, I am currently on a advanced state from a software I'm making with Unity. However, because of the complicated hierarchy on my assets, I'm often forced to trigger a NullReferenceException from...

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when build to webGL

show this message "Assets/Build/UnityLoader.js(1,127): BCE0044: expecting :, found '?'." all for code

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How can you easily distinguish between normal messages and error messages in c#?

I just started using android’s LogCat for debugging my Unity app for android. As far as i’ve understood, all Unity-related messages in LogCat can be sorted out by adding a filter with [Log Tag =...

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KeyNotFoundException in animator

Hello everyone. I am trying to animate a sprite while it moves towards the player in Unity 2017.1.1f1.. After editting the sprites, creating the animations and coding I tested the game and it worked...

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